![]() ![]() Remember, even with max Strength, without casting Nonpareil five times you'll only be dealing around 50,000~ damage. In the cases of underpowered characters achieving an Overkill on an enemy, it helps to get those characters back up to par with the intended Sphere Grid. Equipping the Iron Duke accessory (defeat Trema) to max your Strength stat to 255 is also recommended. 1 Key Sphere which is really valuable at this stage of the game. Defeating the Chocobo Eater by pushing it off the cliff will give you x2 Lv. Dealing 1201 damage in quick succession can make the boss flip over and another 501 to push it back. You'll need to have Break Damage Limit as well, which you can get either by equipping the Invincible accessory (talk to the cameraman in Kilika in Chapters 1, 3, and 5 and accept to look through his camera, then open the chest on Chapter 5) or passing through all four gates of the "Higher Power" Garment Grid (find the Amazing Chocobo in the Ruin Depths). Chocobo Eater Falls Over If chocobo eater takes enough damage, It falls over and loses its armored status. Assuming you've unlocked and mastered the Mascot dressphere for Paine (you must get an Episode Complete for every location in Chapter 5 - and be sure to not leave Zanarkand for last use a walkthrough, as this is a massive task in itself), use Nonpareil (a Bushido skill) to raise your Strength five times, and then use Cactling Gun on an enemy in one of the early floors of the Via Infinito. Remember on the boss’ next turn, it will use Nautilus Charge, which deals more damage than the other attacks, so you might want to defend.While this may sound simple, this is a very late-game Trophy. In the case of Tros, you can use Stand By to wait and recover a small amount of health (50 HP). However, when it first moves out of range, you will get a brief tutorial on Trigger Commands, which are special actions you can do during some battles. Once Tros is out of range, you can’t directly attack it with physical attacks, but your ally can toss Grenades at it. Tros gets out of your range at that point. For the most part, attack and heal if you get under 200 HP, plus don’t forget that Cheer can help boost your physical defense some.Īfter Tros takes 350 damage, things change a bit. Pawlak, T.P., Krawiec, K.: Geometric Semantic Genetic Programming Is Overkill 259. At the start of the battle, there’s not anything special you’ll need to worry about. 43, 570577 (1995) McConaghy, T.: FFX: fast, scalable. If you don’t know how to defend with your characters, it is the Triangle (Playstation), Y (Xbox), or X (Switch) buttons. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. Strategy Don’t be stingy with Potions Though Klikk only attacks you with normal attacks, they do a lot of damage and are likely to knock out one of your characters. Nautilus Charge will take one noticeable turn to charge and it does around 150 damage, so be sure to Defend on that turn. 1) Normal Attack Klikk only has access to normal attacks, though they are strong enough to take out targets if you don’t have any healing items. Almost everything it does will have the recipient taking dirt naps, and it counters damage, so the. The regular attacks usually does around 80 damage. There is no battle in Final Fantasy X that personifies 'kill it in one attack' than this one. Tros’s offense will mostly consist of a standard attack, Tentacles (single-target), and Nautilus Charge (party-wide). This battle can be a bit difficult for once.
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